//      staticentity.h
//      
//      Copyright 2009 Víctor <kanito@kanito>
//      
//      This program is free software; you can redistribute it and/or modify
//      it under the terms of the GNU General Public License as published by
//      the Free Software Foundation; either version 2 of the License, or
//      (at your option) any later version.
//      
//      This program is distributed in the hope that it will be useful,
//      but WITHOUT ANY WARRANTY; without even the implied warranty of
//      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//      GNU General Public License for more details.
//      
//      You should have received a copy of the GNU General Public License
//      along with this program; if not, write to the Free Software
//      Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
//      MA 02110-1301, USA.


#ifndef STATICENTITY_H
#define STATICENTITY_H

#include "entity.h"

class StaticEntity: public Entity
{
	public:
	
		StaticEntity();
		virtual ~StaticEntity();
		bool init();
		virtual void draw();
		virtual void update();
		virtual void freeMemory();				
	
	private:
	
		//~ Texture *m_texture;
		//~ Log    *m_pLog; 
		float m_coord_colum;
		float m_coord_row;
		float m_frame_width;
		float m_frame_height;
		
};

#endif /* STATICENTITY_H */ 
